

After that it just adds in the game's new element, springs, without mentioning them. By level 1-08 it's asking you to teach yourself about rope and cable support. Instead it's added a madcap collection of tips, which are in a muddled order, unintuitive, and no replacement for a guided tutorial. But to anyone coming in new, it's alienating. For them, this is more of the game they've loved, and that's always nice. Such issues will be hand-flapped away as fussing. Of course, to aficionados this will not be a problem, familiar as they will be.
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One little cluster of instructions, in which it deliberately tells you to do it the wrong way twice in a row, and then it just asks you to already know how to use the UI, be familiar with the wildly different construction rules for different materials, and doesn't bother to mention that it's changed the buttons for moving the camera around. But boy oh boy, this time out they really scrapped all that business, and just dump you in it from the off. The original had some significant issues with its own far more extensive tutorials, as Pip keenly observed way back when, in failing to actually teach you how to use its myriad features.
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Along with many little details that feel less refined, less feature-rich, this is most damningly shown by a non-tutorial that blatantly assumes you're a pro at the first game.

Having played both, because I am diligent, it's striking that Poly Bridge 2 feels like a bit of a backward step in various areas when compared to the four-year-old previous game. Which is, to accidentally do some proper reviewing for a moment, something peculiarly absent in Poly Bridge 2. I may not be a structural engineer by training, but I can follow simple instructions. Then you run the simulation and see if the cars, buses and trucks boringly drive to the other side, or more entertainingly plop into the water below. In a sort of mock-blueprint, you draw out the structure for your vehicular scaffold, choosing materials that will hopefully hold it up against the stresses and strains of wheel-machines. One might call this Bridge Construction, for instance. Poly Bridge is about safely constructing a means of crossing a gap for various vehicles.

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What is the point of having someone who is unfamiliar with a game do a review of it? How is this possibly supposed to help readers who are already enormous fans of the series and pre-ordered it and been playing it for days now? This provides no cathartic agreement and validation of the opinions of a tiny minority of readers.Īnd more besides, Walker clearly demonstrates his lack of expertise in this area when he incorrectly states. I am writing to complain in the strongest possible terms about your selection of the so-called "journalist" John Walker to review Poly Bridge 2 on your website that I definitely read all the time and haven't just happened upon on this occasion. Bearing this in mind, I have also provided the following template for your complaints. I shall confess to you immediately that I am not familiar with this particular sector of gaming, and as such have been attempting to sink myself deep within it for the purposes of this review. Anyway, whatever its progenitor, Poly Bridge was an enormously popular game. I believe the parlance used when a game looks quite so like another game is to say that they are in the "Bridge Builder genre". Which is also to say, 2016's Poly Bridge and its just-released follow-up are also extraordinarily similar to 2013's Bridge Constructor, which in turn bore rather a lot in common with the various iterations of Alex Austin's Bridge Builder. It is - despite the apparent levity in the screenshots you see either side of these words - a proper grown up game for proper serious bridge building enthusiasts.
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I was convinced that Poly Bridge 2 was a goofy physics puzzler, something somewhere between Totally Accurate Battle Simulator and Crayon Physics Deluxe. Whether it's from over-ambitious promotional materials, peculiarly unhelpful reviews, or completely misreading the game's description before buying it, what we're hoping for before we start really colours how we receive the game. I'm so interested in how expectation affects our experience of games. Poly Bridge 2 is a physics bridge building game that feels like it doesn't quite reach the other side.
